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Likewise, Bannerlord‘s hit detection during combat relies on direction-assisted weapon attacks. There is a number of tactics and formations that you can use, but far too often, you’re either relying on charging them head-on or letting them advance and flanking them. Everyone rejects this option, be it a blue-blooded nobleman or a vagabond looter.įrom there, you’re thrust into a wide battlefield where the enemy army is arrayed against you. It starts with a number of additional screens and dialogues where you have the option to ask an outnumbered army to yield. Some of these flaws would’ve been forgivable if Mount & Blade II: Bannerlord‘s combat were stellar. Alternatively, you’ll finally snap and decide to wipe that nation off the map, executing every lord because they’d rather fight to the bitter end than surrender when you recruit them. That nation will declare war on you again, and you could still offer more gold.
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Your only respite is when you hand over thousands of gold for a temporary peace treaty - which lasts around 10 days. In the end, you’ll find yourself doing battle with every kingdom in Calradia. And you can donate some of your units to defend your allies’ garrisons, but they’ll end up taking everyone until the garrison has no more troops. You can’t pay a ransom for your imprisoned friend or capture a ruler to end a conflict. You can’t tell King Derthert of Vlandia to stop roaming around with only 10 soldiers. The success of multiple-choice answers seems to be based purely on RNG rather than strength of perks and traits. Here are more examples of why Bannerlord‘s diplomacy and dialogue systems are sorely lacking: You can’t get married to ally with your spouse’s liege, and even your partner doesn’t gain a relationship boost after marriage. You then need to use influence to counter these proposals, and in many cases, your relationships with these figureheads won’t be taken into consideration. Rulers hardly care about their vassals and would start implementing disastrous laws or handing fiefs to undeserving characters, all while everyone looks on dumbstruck. While the early access stage lets you become a mercenary or a vassal or even form your own kingdom, the mechanics when it comes to interacting with other characters and factions aren’t fully implemented.įor instance, the Charm skill can be a pain to level up, but it’s also one of the means to increase your influence in the realm. Mount & Blade II: Bannerlord‘s diplomacy and dialogue systems also have a glaring flaw: They’re extremely barebones. It also makes you wonder considering that this is an open-world adventure and role-playing game, yet its quest system wasn’t polished prior to the early access release. The point is that Bannerlord‘s quests either sent you on a wild goose chase, or they weren’t working properly to begin with. There was also a number of quests that messed up save data or caused crashes, from the infamous “Army of Poachers” to “Gang Leader Needs a Weapon.” There’s even a quest called “The Spy Ring” that simply had you running around a town talking to every single NPC until you gathered enough clues.
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Likewise, I found two parties stuck in areas I couldn’t reach, which prevented me from finishing this step. Second, defeated factions would still have several mini-armies running amok and you had to play whack-a-mole. First, it was possible for the aforementioned quests to fail because the game thinks 10 years have already elapsed. To add to that, Bannerlord‘s follow-up quest - “The Dragon Banner” - also had some odd bugs. You’re tasked with speaking to 10 specific lords, and it’s very likely that players wandered all over Calradia never meeting some of these folks. It involves the “Neretzes’ Folly” main quest. One of the most obvious problems in Mount & Blade II: Bannerlord is actually noticeable right from the start. Mount & Blade II: Bannerlord – The quest to nowhere Here are our early access impressions for the single-player campaign. Unfortunately, it’s also marred by a number of glaring flaws and issues. To date, the massive open-world medieval RPG has had hundreds of thousands of adventurers, peaking at almost 250,000 concurrent players just a few days ago. After almost a decade of development, it finally arrived as part of Steam Early Access this past March 30. To say that Mount & Blade II: Bannerlord is a hotly anticipated title would be an understatement.